If you want non story mode dungeons to reward a custom rarity of trinket that is done in quest.generation and the basic modding guide can explain it better than I can. An expanded item carrying inventory to fit the few dungeons that are 2-4x the size of a regular dungeon. Its kinda strange, cause i dont remember these type of lines in any mod files. ![]() Featured-Best-Bruenor-Weapons-in-Dark-Alliance.jpg Dungeons & Dragons: Dark Alliance. I have this message when i load the game. Disgaea 6: A Step-By-Step Guide To Understanding The Item World. hey yo, Ive been getting this error when I try to start a new game with The Raiju: A Sunward Addon mod of yours enabled. "roster_buff_on_failure_minimum_party_resolve_level": 0, I was messing with 'The Hell' mod, removing new trinkets and potions, leaving only the summoning bosses from curios. "is_roster_stress_cleared_on_completion": false, "is_town_progression_goals_enabled": true, "additional_trinket_completion_rewards": [ ![]() ![]() To modify quest rewards you have to go into ot_quests and modify the additional trinket rewards for each and every quest entry you want to offer that type of trinket, for example I have a custom trinket rarity called "legendary" and wanted story mode boss quests to provide them as a reward, here is what it looks like,
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